닌텐도 위 소개
닌텐도 ‘위’ = 사용자의 위치/움직임을 파악하는 버추얼 컨트롤러를 기본으로 하는 게임기. 닌텐도에서 발매했던 모든 게임을 다운로드 해서 즐길 수 있음.
출시:
1.) 미국 – 2006년 11월 19일
2.) 일본 – 2006년 12월 2일
3.) 영국 – 2006년 12월 12일
4.) 한국 – 2008
Game
1) Definition of Whole Language Approach
"A whole-language approach represents a philosophy about reading rather than anyone instructional method. According to this philosophy, language is a natural phenomenon and literacy is promoted through natural, purposeful language function. It has as its foundation current knowledge about language development as a constructive, meaning-oriente
Game Shut Down System was approved by bill judge committee of Korea. The Game Shut Down system is to prohibit adolescent from playing on-line game from midnight to 6 a.m. of the next day, and its object is to reduce internet use of adolescent and to prevent them from being addictive to the internet. If this bill approved by plenary session of the National Assembly, it will be carried out on Novem
Game :
FiFA Online 1,2,
Special Foce.
R2beat
3. SWOT Analysis
Strength
- kart rider `s high
market share
- Technology
- Simple Interface
Simple Control
- Chage of Game
potal site
Weakness
- A few games
- Cash use problem
- plagiarism
- Short of counseler
Opportunity
go into the Wor
3.2) Promotion & Feedback
Nintendo could use its social game to promote its hardware and software. It is more effective to play a game in person rather than just listening or watching advertisement. For example, as one way of promoting new product, Nintendo can provide a demo version that people can play Nintendo’s new product briefly. In that sense, if Nintendo starts releasing the social g
Cost leardership:
Low price strategy
Differentiator:
Emphasis simplicity and ease of use
Redefine definition of gaming
Focus on Family friendly entertainment
game on his DMB TV. Sometimes on weekends, he visits the stadium with his girlfriend for a place to date. Although, she is not a big fan of baseball, but in the stadium, they could get rid of their stress by cheering with shout and enjoying the game.
3. Decision making processes
In this part, we're going to handle the way of decision consumers make, the information they use, different bra
game console initiated consumer market.
2nd Generation
The most important event in this generation is that, in 1976, the Fairchild Video Entertainment System(VES) was released. The reason why this is important is that it used the cartridge as game storage device for the first time. Of course, cartridge had been used before by other consoles, but not for storage use.
3rd Generation
In 19
games cause teenagers to do aggressive actions in real life.
To make copycat crimes, governmental solutions and educational solutions are needed. First of all, government should control the media's crime scenes and violent scenes. Pre-censorships and post-censorship of mass communication would be necessary. Second, appropriate media education should be offered. They will help people use and cons
Korean table manners O X
Sit in a comfortable position
Keep your elbows off the table and don’t rest your chin on your hands
Wait until the grown-ups have started eating
Don’t make a noise while eating
Don’t fumbled in side dishes
Don’t drop food
5~6 O : God job
3~4 O :
0~2 O : Make an effort to change
1. Don’t fumbled in side dishes2. Fumbled in side dishe